Eos header
Development: Scripting

One of the long-term goals for Eos is the creation and compiling of scripts. Scripts run quite a few elements in Neverwinter Nights, and it would be hard to create an interesting module without them. A future version of Eos will be able to edit them, create them, and even test them before adding them to a module.


Dice

You may access each page of highlighted Eos capabilities from the
javascript menu in the menubar or from the index listing to the right.

Overview
Create Mods
Edit Characters
Scripting
Tutorials
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